I’m a software engineer currently studying at The University of Texas at Austin. If you want to get in touch, shoot me an email at [my first name][my last name] @ utexas.edu! I always love getting random mail, and I can promise a reply. I plan on graduating in the spring of 2024.
🧪 I’m currently interning at Sandia National Laboratories, helping to build and maintain tools to support our nation's Nuclear and National Security missions. Unfortunately, I can’t publically announce much of what I do, but if you’re interested in what I do at the labs, please reach out!
💡 Lightbulb Education is an educational services company co-founded by me and Jonathan Chacko. We’re focused on helping school districts implement technology effectively in the classroom through actionable professional development and well-designed software. We also teach courses over topics throughout the year! You can find out more by looking at our website!
🍱 egg-o-rolls - I am the Chief Paperwork Officer for my family's egg roll stand. We sell at the Fall Creek Farmers Market and The Groves Marketplace every week. If you're ever in northeast Houston come check us out! If you're looking to partner with us for events, or bring us to your farmers market, please send us an email at email@example.com.
💻 Texas ACM - I serve as the Vice President of Human Resources for the Association of Computing Machinery's UT Austin student chapter, and previously served as the Vice President of Interal Affairs. We put on a ton of events for the UT CS community, and my job is to make sure that we have adequate staffing to achieve all of our organizational goals. If you're a company looking to recruit the best tech talent there is in the world, come talk to us!
🏫 UTeach Outreach is an organization that I was extremely happy to be a part of. We helped engage elementary and middle school students in STEM by bringing college students into their classrooms and allowing them to explore topics that they never would have been able to in their regular classes.
A limited collection of projects that I've worked on... soon to be expanded!
Path tracer! Everyone and their mother has written a ray tracer at some point in their lives, but ray tracers are limited in their ability to accurately render indirect illumination. To solve this problem, we introduce path tracing! The idea is that instead of just shooting rays from the camera, we also shoot rays from the light source(s) and join those up to create light paths. We do some fancy math to properly weight the paths, and we get some pretty cool pictures! You can view the presentation and some cool pictures here. Unfortunately, the source code is not publically available because the original ray tracer that this was built upon is part of an assignment for UT CS 354H, and posting it online would make the assignment way too easy for future students. :)
🎮 Third Person Shooter with Dead Reckoning! Under the direction of Sarah Abraham, I created a multiplayer third person shooter with some pretty cool networking features. The game does a significant amount of player position prediction across the network, which allows a player to see relatively smooth and accurate movement of other players even when latency is super high and most frames are dropped. I will get a demo up here on the website eventually!
🎵 Spotify Song Popularity Prediction. We built and tested various models to predict the populairity of songs based on features such as danceability, chart position, energy, overall artist popularity, etc. You can view the code as well as our analysis here.